5G ROUTES: 4360 Immersive Multiuser Gaming on the Go

Home » 5G ROUTES: 4360 Immersive Multiuser Gaming on the Go

The use case focuses on a virtual reality application where users use a VR headset and laptop connected to a 5G network to participate in an immersive meeting session. In the different locations, the presenter is captured in front of a green screen and embedded in a virtual environment, which is streamed to the multicast streaming server deployed in the core/edge. The audience (e.g., passengers in a vehicle) sees the VR stream (4K/8K video data) and is allowed to interact with the details in the immersive scene. At the same time, the audience can communicate verbally with the presenter.


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